Procedurally pixelate any texture and quickly emulate a physically accurate LED screen.
- Procedurally pixelate any image or texture with ease
- Separate red, green, and blue colors of each pixel to emulate an LED screen
- Works with both Cycles and EEVEE
- Blender Asset Library integration
- Fully bake-able with Cycles
- .blend file
- 2 "PixLED" Node Groups
- Game Boy Micro model and textures
- 5-page Documentation PDF
For additional support, please feel free to contact me—I am happy to help out! Please check the attached manual for contact information.
This product will continue to be updated with support for new Blender versions.
Please consider following me on Twitter for updates: https://twitter.com/the_ben_ayers
Under ArtStation's standard license, you can use this product for any number of personal projects or for one commercial project (up to 2,000 sales or 20,000 views).
May be used by 1 user.
Under ArtStation's extended commercial license, you can use this product for any number of personal or commercial projects with no limit of sales or views. Available for indie (up to 10 users) or studio (unlimited users) use.
May be used by up to 10 users.
Also under ArtStation's Entended Commercial License.
May be used by unlimited users within a studio.
Please do not sell, repackage, or otherwise redistribute the product without my permission.
Please consider crediting me and/or linking to my ArtStation on personal works using this product.
Digital products are non-refundable.
Game Boy, Game Boy Micro, Pokemon, Mario Kart, and the Legend of Zelda are property of Nintendo, and this product has no affiliation with Nintendo or any of its subsidiaries, products, or franchises. Demo screenshots of Pokemon Emerald, Mario Kart: Super Circuit, and The Legend of Zelda: The Minish Cap were provided by Nintendo in publicly-available press kits for the respective games. Game Boy Micro was modeled using a physical Game Boy Micro as reference, includes minor changes from the original, and does not include any regulatory information, logos, icons, or typefaces from the original design.
This product was last edited with Blender 3.6. While it should work on Blender 3.4 and above, I do not take responsibility for errors or incompatibilities that occur on versions other than the one used to last edit the included .blend file.
This product and all original assets including the PixLED node groups and Game Boy Micro model are Copyright © 2023 under Ben Ayers / ArchStudio and may not be redistributed or reproduced.